Latest Posts

🎮 Devlog #1 — The Gameplay Loop

Posted by Leslie • Aug 2025

This will be a short one because we are in the throes of the beginning of our journey.

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A lot of ideas were bounced back and forth when it came to the initial concept of our game Lay to Rest. We were trying to understand what would make the game appealing to the masses while balancing the fun, engaging elements with something meaninful behind each action.

At our current stage in development we have the rough, but somewhat grounded mini-game of gravestone cleaning. At this stage we have a very simple system that removes foliage and dirt off each grave with user interaction.

We put ourselves to a crunch in order to develop the system in about a month and it's impressive to see the concept visually.

🎨 Branding Our Dreams: The LunarForge Logo Journey

Posted by Jazz • Aug 2025

Hi hi~

Read more Here are LunarForge we are still in our kindling phase of setting up shop and we thought to go through the extra steps of how we came to be. And what better why to start us off by explaining our thought process behind our logo! It all started with the simple concept that we would want to forge our dreams into a reality. Adrial, our leader, leaned to the moon aesthetic for the direction of the brand. Our Brand Artist Jazmin has a great hand in graphic design and took up the challenge with confidence. Leaning on the Sailor Moon inspiration and following with some personal favorite colors of ours, she crafted some beautiful concept arts of our logo. We really couldn't even decide on one from how cute and perfect they we. We decided on the Logo you can loving view on our front page. We're forging our own paths with this bad boy~ But we can't do it on our own, so thanks to everyone involved in the process and hopefully you liked this silly little blurb.